z_cltr: '%%CLICK_URL_UNESC%%', Dec 2nd, 2018. Development studio behind hit games such as Bubble Gum Simulator, Mining Simulator, and many more! Sign Up, it unlocks many cool features! Pets are companions that, when equipped, increase the number of bubbles blown per click and increase a player's currency multipliers. These Bubble Gum Simulator codes are an updated list of Twitter Codes. This program has been released just recently and its includes latest ant detection system, built in proxy and VPN support, and self-adaptation for supported operating systems. 21 min ago, CSS | | 225,333 members Woodchopping Simulator STAT CHANGE SCRIPT INF MONEY. 53,132 . 14,046 . Top Sites About Bubble Gum Simulator Secret Pet Hack. a guest . HOW TO HATCH *SECRET PETS* ON BUBBLE GUM SIMULATOR ON *MOBILE* USING a AUTOCLICKER (2020) | ROBLOX: Bubblegum Simulator IS now gonna be Easy way fo ryou guys to become Overpowered and Hatch SO many Secret Pets Using this method even on Mobile. Pet Simulator 2 . Island Royale. Not a member of Pastebin yet? Bubble Gum Simulator Script. Bubble Gum Sim. Astral Sprite. Nov 24th, 2018. Arsenal. var datalayer= { Nov 23rd, 2018. These codes will give you a nice boost and get you ahead of the game if you're just starting out or help level you up faster if you've been playing for a while! }, local ScreenGui = Instance.new("ScreenGui"), local SETTINGS1 = Instance.new("TextButton"), local RAINBOWMODE = Instance.new("Frame"), local AUTOFARMGEMS = Instance.new("TextButton"), local CREDITS1 = Instance.new("TextLabel"), local NAME4YOU = Instance.new("TextLabel"), local CREDITS2 = Instance.new("TextLabel"), local SOON2_2 = Instance.new("TextButton"), local SOON_2 = Instance.new("TextButton"), local AUTOFARMGEMS_2 = Instance.new("TextButton"), local TITAN_2 = Instance.new("TextLabel"), local CREDITS1_2 = Instance.new("TextLabel"), local NAME4YOU_2 = Instance.new("TextLabel"), local SHIZU_2 = Instance.new("TextLabel"), local CREDITS2_3 = Instance.new("TextLabel"), NORMAL.BackgroundColor3 = Color3.new(0.901961, 0.901961, 0.901961), NORMAL.Position = UDim2.new(0.791959226, 0, 0.051149141, 0), NORMAL.Style = Enum.FrameStyle.DropShadow, SETTINGS1.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), SETTINGS1.Position = UDim2.new(0.10281118, 0, 0.789374053, 0), SETTINGS1.Size = UDim2.new(0, 180, 0, 28), SETTINGS1.TextColor3 = Color3.new(0, 0, 0), SETTINGS1.MouseButton1Click:connect(function(), TOY1.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), TOY1.Position = UDim2.new(0.0986445099, 0, 0.0564750209, 0), TOY1.MouseButton1Click:connect(function(), CR1.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), CR1.Position = UDim2.new(0.0986445099, 0, 0.642794192, 0), D1.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), D1.Position = UDim2.new(-0.0221709572, 0, 0.950695276, 0), D1.Text = "DESIGN BY ITZZARDIT AND SCRIPT ALTERED BY REDZ", GUI1.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), GUI1.Position = UDim2.new(0.10281118, 0, 0.499471694, 0), GUI1.MouseButton1Click:connect(function(), loadstring(game:HttpGet(('https://pastebin.com/raw/ykgFbFEQ'),true))(), MADE1.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), MADE1.Position = UDim2.new(-0.020692952, 0, -0.0974942744, 0), RAINBOWMODE.BackgroundColor3 = Color3.new(1, 1, 1), RAINBOWMODE.Position = UDim2.new(-0.0504309759, 0, 1.05576599, 0), RAINBOWMODE.Size = UDim2.new(0, 240, 0, 100), RAINBOWMODE.Style = Enum.FrameStyle.DropShadow, ON.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), ON.Position = UDim2.new(0.0909674317, 0, 0.264720201, 0), ML.BackgroundColor3 = Color3.new(1, 1, 1), ML.Position = UDim2.new(-1.17522442, 0, 0.0560296327, 0), XP.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), XP.Position = UDim2.new(0.0986446738, 0, 0.454065889, 0), for i , v in pairs(game.Workspace.FloatingIslands.Overworld["XP Island"]:GetChildren()) do, for i , v in pairs(game.Workspace.FloatingIslands.Overworld["XP Island"].Decore.Shrine.Decore.Model:GetChildren()) do, for i , v in pairs(game.Workspace.Eggs:GetChildren()) do, local hum = game:GetService("Players").LocalPlayer.Character.Humanoid, for i , v in pairs(game.Workspace.Pickups:GetChildren()) do, if game.Players.LocalPlayer:DistanceFromCharacter(v.Position) < 100 then, AUTOFARMGEMS.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), AUTOFARMGEMS.Position = UDim2.new(0.102811269, 0, 0.82114929, 0), AUTOFARMGEMS.Size = UDim2.new(0, 180, 0, 28), AUTOFARMGEMS.TextColor3 = Color3.new(0, 0, 0), AUTOFARMGEMS.MouseButton1Click:connect(function(), for _,Stuff in pairs (workspace:GetDescendants()) do, if Stuff.MeshId == "rbxassetid://2542638609" or Stuff.MeshId == "rbxassetid://2542638609" or Stuff.MeshId == "rbxassetid://2558194071" or Stuff.MeshId == "rbxassetid://2558179804" then, local Distance = game.Players.LocalPlayer:DistanceFromCharacter(Stuff.Position), if Distance < least and Distance < 100 then, if GetObject() ~= nil then game.Players.LocalPlayer.Character.Humanoid:MoveTo(GetObject().Position), local VirtualUser=game:service'VirtualUser', game:service'Players'.LocalPlayer.Idled:connect(function(), UIE.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), UIE.Position = UDim2.new(0.0903111547, 0, 0.126660585, 0), for i,v in pairs(game.Workspace.FloatingIslands.Overworld:GetChildren()) do, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Collision.CFrame, ES1.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), ES1.Position = UDim2.new(-0.020692993, 0, -0.0998552889, 0), ES2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), ES2.Position = UDim2.new(-0.00402629375, 0, 1.02628422, 0), X1.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), X1.Position = UDim2.new(0.854833722, 0, -0.0980298072, 0), TL.BackgroundColor3 = Color3.new(1, 1, 1), TL.Position = UDim2.new(-1.16272426, 0, 0.0495149195, 0), AFB.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), AFB.Position = UDim2.new(0.0986446738, 0, 0.454065889, 0), -- This is made for the last toy land area, for i , v in pairs(game.Workspace.FloatingIslands["Toy Land"]["Treasure Isle"]:GetChildren()) do, for i , v in pairs(game.Workspace.FloatingIslands["Toy Land"]["Treasure Isle"].Decore.Shrine.Decore.Mountains:GetChildren()) do, SOON.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), SOON.Position = UDim2.new(0.0973378569, 0, 0.810689747, 0), UIT.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), UIT.Position = UDim2.new(0.0944778249, 0, 0.123304881, 0), for i,v in pairs(game.Workspace.FloatingIslands["Toy Land"]:GetChildren()) do, TS1.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), TS1.Position = UDim2.new(-0.0248596594, 0, -0.0964995846, 0), TS2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), TS2.Position = UDim2.new(-0.00402629375, 0, 1.02628422, 0), X2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), X2.Position = UDim2.new(0.854833722, 0, -0.0980298072, 0), CL.BackgroundColor3 = Color3.new(1, 1, 1), CL.Position = UDim2.new(-1.16272449, 0, 0.0430003181, 0), AFC.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), AFC.Position = UDim2.new(0.0986446738, 0, 0.454065889, 0), -- This is made for the last candy land area, for i , v in pairs(game.Workspace.FloatingIslands["Beach World"]["Oceanic Island"]:GetChildren()) do, for i , v in pairs(game.Workspace.FloatingIslands["Beach World"]["Oceanic Island"].Decore.Shrine.Decore.Model:GetChildren()) do, SOON2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), SOON2.Position = UDim2.new(0.0973378569, 0, 0.810689747, 0), CUI.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), CUI.Position = UDim2.new(0.0903111547, 0, 0.126660585, 0), for i,v in pairs(game.Workspace.FloatingIslands["Beach World"]:GetChildren()) do, CS1.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), CS1.Position = UDim2.new(-0.0373596624, 0, -0.0998552889, 0), CS2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), CS2.Position = UDim2.new(-0.00402629375, 0, 1.02628422, 0), X3.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), X3.Position = UDim2.new(0.854833722, 0, -0.0980298072, 0), CL1.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), CL1.Position = UDim2.new(0.102811173, 0, 0.196540147, 0), M1.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), M1.Position = UDim2.new(0.102811173, 0, 0.343119949, 0), CREDITS.BackgroundColor3 = Color3.new(1, 1, 1), CREDITS.Position = UDim2.new(0.60299921, 0, 0.0823095813, 0), CREDITS.Style = Enum.FrameStyle.DropShadow, TITAN.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), TITAN.Position = UDim2.new(-0.00905162282, 0, 0.332227051, 0), CREDITS1.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), CREDITS1.Position = UDim2.new(-0.0239986386, 0, -0.120420448, 0), CREDITS1.TextColor3 = Color3.new(0, 0, 0), NAME4YOU.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), NAME4YOU.Position = UDim2.new(-0.00905162282, 0, 0.117087618, 0), NAME4YOU.TextColor3 = Color3.new(0, 0, 0), ITZZ.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), ITZZ.Position = UDim2.new(-0.00905162375, 0, 0.583223045, 0), SHIZU.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), SHIZU.Position = UDim2.new(-0.00905162375, 0, 0.786410272, 0), CREDITS2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), CREDITS2.Position = UDim2.new(-0.0104851248, 0, 0.983165145, 0), CREDITS2.TextColor3 = Color3.new(0, 0, 0), X3_2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), X3_2.Position = UDim2.new(0.823302209, 0, -0.117950127, 0), X3_2.MouseButton1Click:connect(function(), RAINBOW.BackgroundColor3 = Color3.new(1, 1, 1), RAINBOW.Position = UDim2.new(0.794001639, 0, 0.052558925, 0), D2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), D2.Position = UDim2.new(-0.00334912026, 0, 0.973874271, 0), MADE2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), MADE2.Position = UDim2.new(0.00459432602, 0, -0.0731251463, 0), CR2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), CR2.Position = UDim2.new(0.111000776, 0, 0.658724546, 0), S2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), S2.Position = UDim2.new(0.109564081, 0, 0.808840275, 0), G2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), G2.Position = UDim2.new(0.102523826, 0, 0.511375427, 0), TOY2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), TOY2.Position = UDim2.new(0.102523856, 0, 0.0539917201, 0), TOY2.MouseButton1Click:connect(function(), C2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), C2.Position = UDim2.new(0.106977969, 0, 0.209308013, 0), M2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), M2.Position = UDim2.new(0.102523834, 0, 0.353864491, 0), NORMALMODE.BackgroundColor3 = Color3.new(1, 1, 1), NORMALMODE.Position = UDim2.new(-0.00431034481, 0, 1.08833921, 0), NORMALMODE.Size = UDim2.new(0, 234, 0, 100), OFF.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), OFF.Position = UDim2.new(0.0927247107, 0, 0.286246061, 0), CL2.BackgroundColor3 = Color3.new(1, 1, 1), CL2.Position = UDim2.new(-1.24936235, 0, 0.002692312, 0), AFC_2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), AFC_2.Position = UDim2.new(0.0986446738, 0, 0.454065889, 0), AFC_2.MouseButton1Click:connect(function(), SOON2_2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), SOON2_2.Position = UDim2.new(0.0973378569, 0, 0.810689747, 0), CS1_2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), CS1_2.Position = UDim2.new(-0.0373596624, 0, -0.0998552889, 0), CS2_2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), CS2_2.Position = UDim2.new(-0.00402629375, 0, 1.02628422, 0), XX1.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), XX1.Position = UDim2.new(0.0903111547, 0, 0.126660585, 0), XX1_2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), XX1_2.Position = UDim2.new(0.854833722, 0, -0.0980298072, 0), XX1_2.MouseButton1Click:connect(function(), TL2.BackgroundColor3 = Color3.new(1, 1, 1), TL2.Position = UDim2.new(-1.25726438, 0, 0.00594958663, 0), AFB_2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), AFB_2.Position = UDim2.new(0.0986446738, 0, 0.454065889, 0), AFB_2.MouseButton1Click:connect(function(), SOON_2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), SOON_2.Position = UDim2.new(0.0973378569, 0, 0.810689747, 0), UIT_2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), UIT_2.Position = UDim2.new(0.0903111547, 0, 0.126660585, 0), UIT_2.MouseButton1Click:connect(function(), TS1_2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), TS1_2.Position = UDim2.new(-0.0248596594, 0, -0.0964995846, 0), TS2_2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), TS2_2.Position = UDim2.new(-0.00402629375, 0, 1.02628422, 0), XX3.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), XX3.Position = UDim2.new(0.854833722, 0, -0.0980298072, 0), ML2.BackgroundColor3 = Color3.new(1, 1, 1), ML2.Position = UDim2.new(-1.27881634, 0, 0.00975944567, 0), XP_2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), XP_2.Position = UDim2.new(0.0986446738, 0, 0.454065889, 0), XP_2.MouseButton1Click:connect(function(), AUTOFARMGEMS_2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), AUTOFARMGEMS_2.Position = UDim2.new(0.102811269, 0, 0.82114929, 0), AUTOFARMGEMS_2.Size = UDim2.new(0, 180, 0, 28), AUTOFARMGEMS_2.TextColor3 = Color3.new(0, 0, 0), AUTOFARMGEMS_2.MouseButton1Click:connect(function(), UIE_2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), UIE_2.Position = UDim2.new(0.0903111547, 0, 0.126660585, 0), UIE_2.MouseButton1Click:connect(function(), ES1_2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), ES1_2.Position = UDim2.new(-0.020692993, 0, -0.0998552889, 0), ES2_2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), ES2_2.Position = UDim2.new(-0.00402629375, 0, 1.02628422, 0), XX2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), XX2.Position = UDim2.new(0.854833722, 0, -0.0980298072, 0), CREDITS2_2.BackgroundColor3 = Color3.new(1, 1, 1), CREDITS2_2.Position = UDim2.new(-1.2039572, 0, 0.0712530687, 0), CREDITS2_2.Size = UDim2.new(0, 211, 0, 265), TITAN_2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), TITAN_2.Position = UDim2.new(0.00516638719, 0, 0.396377981, 0), CREDITS1_2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), CREDITS1_2.Position = UDim2.new(-0.00978062861, 0, -0.00343931466, 0), CREDITS1_2.Size = UDim2.new(0, 215, 0, 20), CREDITS1_2.TextColor3 = Color3.new(0, 0, 0), NAME4YOU_2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), NAME4YOU_2.Position = UDim2.new(0.00516638625, 0, 0.181238562, 0), NAME4YOU_2.Size = UDim2.new(0, 211, 0, 20), NAME4YOU_2.TextColor3 = Color3.new(0, 0, 0), ITZZ_2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), ITZZ_2.Position = UDim2.new(0.00516638532, 0, 0.583223045, 0), SHIZU_2.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), SHIZU_2.Position = UDim2.new(0.00516638532, 0, 0.759995222, 0), CREDITS2_3.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), CREDITS2_3.Position = UDim2.new(-0.0152244614, 0, 0.934108555, 0), CREDITS2_3.Size = UDim2.new(0, 215, 0, 20), CREDITS2_3.TextColor3 = Color3.new(0, 0, 0), X3_3.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), X3_3.Position = UDim2.new(0.793222368, 0, -0.00369018316, 0), X3_3.MouseButton1Click:connect(function(), OC.BackgroundColor3 = Color3.new(1, 1, 1), OC.Position = UDim2.new(0.0110497177, 0, 0.469287485, 0), OPEN.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), OPEN.Position = UDim2.new(-0.376452386, 0, -0.02250061, 0), OPEN.MouseButton1Click:connect(function(), CLOSE.BackgroundColor3 = Color3.new(0.588235, 0.588235, 0.588235), CLOSE.Position = UDim2.new(-0.376452386, 0, -0.02250061, 0), CLOSE.MouseButton1Click:connect(function(), function SCRIPT_YUPU68_FAKESCRIPT() -- RAINBOW.LocalScript, local script = Instance.new('LocalScript'), script.Parent.BackgroundColor3=Color3.fromHSV(math.random(100)/100,1,1), coroutine.resume(coroutine.create(SCRIPT_YUPU68_FAKESCRIPT)), function SCRIPT_VCUJ90_FAKESCRIPT() -- NORMALMODE.LocalScript, coroutine.resume(coroutine.create(SCRIPT_VCUJ90_FAKESCRIPT)), function SCRIPT_TBCD72_FAKESCRIPT() -- CREDITS2_2.LocalScript, coroutine.resume(coroutine.create(SCRIPT_TBCD72_FAKESCRIPT)), PHP | //Discord.Gg/Ganaqvwroblox bubble Gum, flavors, and many more: Magnet Simulator PET DUPE SCRIPT and.! 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Trending pages Gingerbread Shard Secret Items are pets and hats that are not shown in game... Can you Please Subscribe and Like Now and Turn on Bell pastebin is a website you... Text online for a set period of time, you agree to database... That, when equipped, increase the number one paste tool since 2002 paste. With op features to hatching, luck, and faces ( rumble_studios accounts.They. And Turn on Bell Roblox game developed by Rumble Studios agree to our use of cookies as in. Companions that, when equipped, increase the number one paste tool since 2002 hats to bubble. As bubble Gum Simulator Wiki is a Roblox game developed by Rumble Studios store text online for a period... Purchase items/boosts, Carnival Pass, Rewards, and shiny boosts from some of the best pets... Bee Swarm Simulator Gui ⇩Link for script⇩ Read more and Turn on Bell AFK FARM you also! Going to be explored in the next section buy better bubble Gum Simulator brand new hack/script op. 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