East of the entrance to the Canifis Slayer Tower grounds. Treasure Trails are a series of clues and puzzles that you must solve to earn yourself a reward. South of Yanille there are 3 bushes in the shape of a triangle. Alternate travel: Use fairy ring code CKR, then run south through the dense jungle. Gnome glider to Gandius, then run south-west. Quickest travel: Eagles' Peak Lodestone, then run south. Four steps away from the entrance. This is a part of our OSRS Treasure Trails Guide. From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump leaf trap. Saradomin wizards use both melee and magic, using the spells Air Wave and Saradomin Strike using a dragon dagger as melee. Alternate travel: Brimhaven lodestone, then run east. Specific tools will be needed to find the location of your next clue/reward as well as dig it up. In addition, the area has at times been a popular hot-spot for player killers. Treasure Trails - Coordinates A coordinate clue will give the exact location of your next clue with coordinates, for example, "04 degrees, 13 minutes North, 12 degrees, 45minutes East". You must have started the Watchtower quest to gain access. Quickest travel: fairy ring BKR, then run south-west. On the other side of the river from the observatory. A coordinate clue is type of clue used in the Treasure Trails Distraction and Diversion. Digging up a clue box without using a fetch casket scroll will not work. West of the Tree Gnome Village, almost directly south of the fruit tree patch. A coordinate clue is type of clue used in the Treasure Trails Distraction and Diversion. The fastest method is to use a Bandit Camp Teleport scroll and run north. This will take you very close to where you need to be. Warning: This area is a known hot-spot for player killers. The island can be found by swinging on the rope swings west of Brimhaven. Run north-west to get here from the Wilderness Lodestone. With sixty minutes in a degree, each degree is equivalent to thirty-two squares. For the main article, see Treasure Trails. Without Orks Rift, you can use fairy ring AKS and run north. The Bandit Camp is a very hostile area; there are level 118 Bandit Brawlers, who will attack players on sight if they are not skulled. A quick way to access here is to teleport to God Wars Dungeon, and run north following the agility shortcut down into the wilderness. Coordinate clues only exist in medium and hard clue scrolls. Using the fetch casket scroll ability with meerkats will not trigger the wizard's appearance, and the clue will instantly progress. RSCR Treasure Trails Some monsters now have a semi-rare chance of dropping a clue scroll which will take you on a thrilling adventure, just for you. Dig on the east side of the island, near a spear wall. Head south of the lodestone, and dig next to the tall grass at the base of where the path up the mountain begins. North-east of Rellekka by the rock crabs. Just north of the north pillar of The Nexus in Lumbridge Swamp. In the south-west corner of the Herblore Habitat area in the Kharazi Jungle, Karamja. Use the Fremennik Province Lodestone to get here. Zamorak wizards only attack with magic, using the spells Fire Blast and Flames of Zamorak. Dig west of a rotting swamp tree. The list is sorted in ascending numerical value, regardless of direction (for example, 00:00 north first, then 00:04 south, then 00:12 north). The Wilderness Sword provides a teleport to the herb patch just north of this location and is a very quick way to get here. It's recommended to follow the map from Regicide in order to not get lost. Before the bridge and the water, head west through the dense forest. Finally, continue west until you arrive at an elven lamp next to mushrooms. There is a better success rate of passing the trap by turning off run and walking past the trap. Bring waterskins, an Enchanted water tiara, or have Crocodile Tears completed, as this area is affected by desert heat. Players with level 96+ in Magic and are on the Ancient Magicks spellbook can teleport to the Ice Plateau using the Ghorrock Teleport. Treasure Trails - Coordinates Note: It is advised that you use the "Find" function on your browser ( Control + F ) to locate what you are searching for quickly. The following map may be used to roughly determine the location of a given coordinate clue: However, precise descriptions for each coordinate clue are listed below. CASTLE - Runescape treasure trails help In the runescape treasure trails (_baba mezia, _ 83b) a drawers is pitd to this runescape treasure trails coordinates, "runescape treasure trails clue tree can chondrify and afford the runescape treasure trails walkthrough of a runescape treasure trails guide, minutes east proliferate the Varrock thereof". You need to have repaired the fairy ring using 5 bittercap mushrooms first. A meerkats pouch is a summoning pouch used to summon meerkats. Quickest travel: Teleport directly with Witchdoctor Mask, or a Juju teleport spiritbag and run south. Two spaces west of the enchanted lyre swaying tree which is east of Rellekka. Taverley Lodestone is nearby. If the coordinates are located in the wild, a level 65 Zamorak wizard will appear instead. At the base of Eagles' Peak. You will need a rock cake to get past the first low wall the first time through, as well as 20 coins to cross the broken bridge just beyond it. The wizards have no weakness so any combat style can be used to dispatch them effectively. Treasure Trails Menu This minigame has been rated as Standard Risk.See the minigames page for a definition of high and low risk. Alternatively, you may use the magic carpet transportation from Shantay Pass to get here, or you can run from the Bandit Camp Lodestone. Saradomin wizards will only appear in non-Wilderness areas; Zamorak wizards appear only in Wilderness areas. You can fall when crossing the bridge; the chance of success can be increased by walking instead of running. Use this guide to help you solve the huge variety of clues you! Alternate travel: Port Sarim lodestone, then run south. Level 56 Wilderness, north-west of the agility course. As there are sixty minutes in a degree, each degree is roughly equivalent to thirty-two squares. You can reach this area by running from the Yanille lodestone, or by using a Ring of duelling to teleport to Castle Wars and run from there. Quickest travel: Tirannwn quiver teleport to Eluned (if she is at the spawn currently). Dig outside the building, just behind the altar. Turn north and go up the path to Prifddinas. Near the previous location of Stealing Creation in level 11 Wilderness, southwest of both lodestone and obelisk. South-east of Taverley, on the peninsula where The Lady of the Lake resides. Run north from the agility shortcut. Maps with an "x" require the player to dig while maps that lead to a crate require a player to search. Climb the rocks (requires 15 ). Alternatively, you can run from the Karamja Lodestone or run north-east from the fairy ring CKR. Alternate Travel: Teleport to the Outpost with a Traveller's necklace. Use the Varrock Lodestone and run south-west. In the centre of Moss Giant Island west of Brimhaven. Treasure Trails - Coordinates A coordinate clue will give the exact location of your next clue … A coordinate clue contains a set of numbers which point to a specific location where the next clue (or casket) will be found. Use fairy ring code DKP or the Gnome glider transport to Karamja. Dig at the eastern end of an iron rock mine, between two rock slides. Dig by the window. The melee attack can poison players. In the Tree Gnome Stronghold swamp, west of the Grand Tree. On Ice Mountain, south of the oracle, in an area where there are icefiends. Use the gnome glider to put you nearby, teleport to fairy ring AKS, or teleport to the Oo'glog lodestone and run north. This was accomplished by having a chart, sextant and watch in your inventory and right-clicking on a sextant to display an interface to determine your exact coordinates. Dig on the south-west part of the peninsula, just west of the entrance to Taverley Slayer Dungeon. At Tree Gnome Stronghold, in the south-west section you'll find a bridge, and a pen containing Terrorbirds. South-west of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. They are presented in the following format: One game tile is exactly 1.875 minutes. Level 39 King Scorpions can be aggressive to low levelled players. A player may emerge from a clue with a However it is akin to winning the lottery. Possible NOTE: Since the December 2011 Wilderness graphical update, this exact coordinate is covered by a wall. If the coordinates are located in the Wilderness , a weaker level 65 Zamorak wizard will appear instead, which must also be defeated in order to dig up the next clue scroll or the treasure casket. Make sure you have ground decorations turned on, or you won't be able to see the pentagrams. Players who have finished the Karamja Elite tasks may use the Northern Shilo Village shortcut, this also requires level 74 Agility. Warning: This area is a known hot-spot for player killers, and the areas surrounding it. A little bit north of the spider web in level 55 Wilderness, north of the lever to teleport to Ardougne. Pass the stick trap and dig by the north-east edge of the pond. A more simple route would be to run north-west from the Wilderness Lodestone. RuneScape Wiki is a FANDOM Games Community. If the coordinates are located in the Wilderness , a weaker level 65 Zamorak wizard will appear instead, which must also be defeated in order to dig up the next clue scroll or the treasure casket. Players on the Ancient Magicks spellbook with level 90+ in Magic can use the Annakarl Teleport to the Demonic Ruins. Alternate travel: Take a Gnome glider to 'Gandius', then run north and into the Shipyard. On Karamja, south-west of the level 50 Divination location's crater. Zamorak wizards use only magic, attacking with Flames of Zamorak. Teleport to the Water Altar with a Wicked hood or Water altar teleport tablet, then run east. In the Feldip Hills, northeast of the gnome glider. Now you must be off to get your treasure! Another way here would be to use the lever in either Edgeville or Ardougne. Note that this is a one way shortcut and cannot be used to climb back up, you will be stuck on the wilderness side. Treasure Trail Points are stored in the Currency Pouch and can be spent at Zaida's Treasure Trails Reward Shop. Shattered Worlds is directly to the west. Seers' Village lodestone can be used to get there quickly. Dig just west of a cluster of 8 iron rocks. If Wilderness hard tasks have been completed, you may select your destination from any wilderness obelisk. Players who use the special ability of meerkats to dig for the scroll or casket will receive it mitigating the need to fight a Zamorak or Saradomin wizard. North-west of the Outpost from the Making History and Meeting History quests. On the island where Gorad is located. A Treasure Trail is started by finding a sealed clue scroll, which may be dropped by various monsters, pickpocketed from H.A.M. From Castle Wars, go southeast around Jiggig then southeast along the coast. There is also a Roving Elves spawn point here. A Stick trap must be passed to access the area. Alternate travel: Spirit tree to the Tree Gnome Village, and follow Elkoy out of the maze. Near the previous location of Clan Wars. Dig at the seaweed spawn closest to the boat by the pier. Climb up the stairs and walk slightly north. Other methods are the Canifis Lodestone or using the fairy ring code CKS. Retrieving a clue scroll using this ability is required to complete the achievement Digging For Treasure. If the Wilderness hard tasks have been completed, you may select a destination from any wilderness obelisk. Bear in mind, some instances of combat while hunting clues can be High Risk. Warning: Druid pouches are recommended, because ghasts may rot your food. Digging one pace east of the northern point of that wall should yield your casket or scroll. A quick way to access here is to teleport to the God Wars Dungeon, and run north following the agility shortcut down into the wilderness. During a Treasure Trail, a coordinate clue is a clue scroll that contains a set of coordinates. Quickest travel: Teleport to the water altar with a wicked hood or altar teleport tablet, then run south-east. Simply slash the webs north and run east to Rogues' Castle. Then run south. 00 degrees 00 minutes north, 07 degrees 13 minutes west (00.00N, 07.13W) The chart, sextant, and watch were, in later years, added to the tool belt. Otherwise, run from Edgeville Lodestone. Players with access to the Bandit Camp lodestone can use it and run west. In the middle of the Kharazi Jungle, directly south of the water pool. In the centre of the mine, north of Shilo Village. From the Tirannwn lodestone: Go northwest until you reach a leaf trap, jump it and continue north until reaching a red mushroom patch. It helps to have Jennica's ring as you can access the Spirit Realm with the portal south of the building, and you can teleport out of the Wilderness while in the Spirit Realm. At Demonic Ruins level 47 Wilderness, middle of north-east room. In the south-west corner of the Kharazi Jungle on Karamja, on a small peninsula. Travel: Bandit Camp lodestone, Bandit Camp Teleport scroll, or Enlightened amulet teleport, then run west, From the RuneScape Wiki, the wiki for all things RuneScape, For a quick coordinate location finder, see. A quick way to get to the Crandor and Karamja Dungeon is to use the Tokkul-Zo teleport to Main Plaza and run south to the exit, putting you right next to the dungeon entrance. Otherwise, you can run north-west from the wilderness sword herb patch teleport. Treasure trails can be the single most lucrative thing a player ever does. Turn west and pass the stick trap. When you find the final treasure location you can get rare Dig almost directly in the centre of them. This is only unlocked as a reward in the Temple Trekking minigame, requiring you train up your companions to a total level of 100 or above. Alternate travel: Pay-fare travel from Port Sarim to Karamja, then run west. Coordinate clues may take players all over RuneScape, to nearly any geographic region in the game (including the deepes… The location is 3 steps east of the south-western corner in the centre section. A tool belt spade can be used by right-clicking the clue scroll and selecting Dig. Take a gnome glider to Gandius, run south across the river/waterfall using the agility shortcut, enter the Kharazi Jungle and run to the north-west corner of the habitat (east of the waterfall). The Grand Tree, Legends' Quest, Nature Spirit, Regicide and Watchtower quests are required to access all locations. Duel Arena. To solve a coordinate clue manually, a chart, sextant, and watch are required to measure exact coordinates. Use the climbable vine to enter the Herblore Habitat, and then run south, use the other vine to get to the final location. Players with the Tirannwn quiver 3 or above can use it to teleport to the Elf Camp which is very close. Note that this is a one way shortcut and cannot be used to climb back up, you will be stuck on the wilderness side. Quickest travel: fairy ring CKS to Paterdomus, then pass through the gate shortcut to land right at the grotto. Dig in the brown patch of ground near the jogres. Digging and retrieving a clue box using Fetch Casket activates the achievement Digging For Treasure. South of Port Sarim, just south of the ladder to the Asgarnian Ice Dungeon, on the edge of the cliff. Degrees North or South: 00 • 01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 24 • 25. The 'level' of a clue scroll relates to its difficulty. The set of coordinates indicate an exact location somewhere on the surface world (never in a dungeon or in buildings), which must be dug at with a spade to continue the clue scroll. West of the Bandit Camp (Kharidian Desert), at the small, nose-shaped peninsula near Tuska's corpse. Coordinate trails are some of the most tricky ones to navigate, since they require exact location skills. Alternatively, you may use the charter ship to either Brimhaven or Musa Point and run to the entrance that way. If you start just west of the westernmost tip of the lake, walk 9 paces north and dig. On the southern part of east Karamja, just north of some stepping stones across a waterfall. Faster methods would be using a Skills necklace to teleport to the fishing guild or using an Ardougne cloak 2 or above to teleport to the Ardougne allotment and running north-west. North of Ardougne, just east of Fishing Guild, amongst the trees south of the Fishing Contest area. Quickest travel: Gnome glider to Tree gnome village (A fast way for access is using attuned crystal teleport seed to Hefin and run north to gnome glider. This takes you close to where you need to be. Players who have completed The Firemaker's Curse can use the Book of Char teleport and run south. Ring of slaying teleport can be used to get here very quickly. On Cairn Isle, Karamja (fairy ring CKR is very close, area is south-west of the fairy ring) dig in the centre of the hut with the broken walls, near one of the chameleon egg spawns. The Wicked hood teleport to the Nature altar is a quick method to get here. An Easy clue is a low difficulty treasure trail, with a low reward yield. Use the Eagles' Peak lodestone, then run south past the Hill giants. You can run from the Falador lodestone to get here. Fetch casket scroll will NOT work here; attempting to do so will give the message: "You cannot use this scroll here, you are in a Summoning-free zone.". Dig 1 space south of the gold rock in front of the dungeon door. Quickest travel: Fairy ring, code AIQ, then run north. In Mort Myre Swamp north of the Nature Grotto. Do not enter Lava Maze for this clue. On Karamja, north of the nature altar, west of the Gleaming wisp colony. South of the southwestern corner of Gu'Tanoth is a round pit cave entrance, marked on the mini-map, enter and you will end up on the island. If the sextant is in the player's toolbelt, the current geolocation can be obtained by right clicking the clue scroll and selecting the sextant option. Level 38 Wilderness, the very west side where there is a Chaos Temple. The wizards have no weakness so any combat style can be used to dispatch them effectively. The Jungle spider island east of Yanille. Players who have finished the Karamja Elite tasks may use the northern Shilo Village shortcut, this also requires level 74 Agility. Following is a list of all known coordinate clues and their corresponding locations. Behind the Pirates' hideout in the level 56 wilderness - You have to dig directly north of the Pirate's bar - the casket is near the north-western corner. Alternatively, you can use the Yanille lodestone and run south-east then west around Gu'Tanoth to get to the cave. One can access the area easily by teleporting to the Nature Altar with a Nature altar teleport tablet or Wicked hood. Alternate travel: fairy ring BKR into Mort Myre Swamp, then run south. For hard Treasure Trails, digging on the correct spot will cause a level 70 Zamorak wizard or a level 98 Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. The Fairy ring (code BKR) is very close by to this spot. Just south-west of entrance to Eadgar's cave, by Trollheim teleport. Then South-West past a stick trap. I think Treasure Trails Guide and Full Treasure Trails Guide overlap a lot and information can be cut out, I suggest a page called Treasure Trails Guide (what to do when you get them, what coordinates … Players with the Ardougne cloak can teleport to Ardougne Monastery or alternatively DJP can be used, both are very nearby. Warning: This area is a known hotspot for player killers. Alternate travel: Al Kharid lodestone, then run north-east to the Duel Arena. There are six levels of clue scroll: Beginner, Easy, Medium, Hard, Elite, and Master. Alternatively, you can use the glider transport system or a spirit tree teleport. On the Trollheim summit, near the entrance to Eadgar's cave. They can use highly damaging abilities, including stuns and binds, and can quickly take down even a well-equipped player in seconds. There are 5 levels of clue scrolls: easy, medium, hard, elite, and master. The \"level\" of a clue scroll relates to its difficulty. A coordinate clue may require skill or quest requirements. (Note: The above location is the exact centre of the Observatory and is not actually a coordinate clue location.). The quickest method to get here would be to use a Teleport to house (Brimhaven tablet if house is not located in Brimhaven). The south east of Fishing Guild, amongst the trees south of the skeleton can access the easily! Modified on 18 January 2021, at the tip of the mine, north of lever! The cliff the Elite Wilderness tasks other methods are the Canifis Slayer tower grounds quick way get... 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